AI Insights · Timothy · January 2022
Top 5 PVP Games on Android in Netherlands Q4 2021
In the fourth quarter of 2021, the top 5 PVP games on Android in the Netherlands showcased diverse performance trends in downloads, revenue, and active users. Data from Sensor Tower offers detailed insights.
In the fourth quarter of 2021, the performance of the top 5 PVP games on Android in the Netherlands varied significantly across weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance based on Sensor Tower data.
Blockudoku®: Block Puzzle Game saw a notable increase in weekly downloads, starting from 2.7K at the end of September and peaking at 12.7K in the last week of December. Weekly revenue fluctuated but showed a general upward trend, reaching approximately $84 by the end of December. Weekly active users also increased steadily, reaching around 89.7K in the final week of the quarter.
Roblox maintained a consistent performance throughout the quarter. Weekly revenue showed a steady increase, peaking at around $35K in the last week of December. Downloads saw a significant rise towards the end of the quarter, jumping from 6.9K at the end of September to 10.5K in the last week of December. Active users remained relatively stable, with a slight increase to approximately 501.7K by the end of the quarter.
Pokémon UNITE experienced a decline in both weekly downloads and active users initially, but these metrics stabilized towards the end of the quarter. Downloads dropped from 22K at the end of September to around 2.7K by the end of December. Active users decreased from 107.5K to around 29.9K over the same period. Weekly revenue also saw a significant drop, from approximately $12.4K at the beginning of the quarter to about $1.3K by the end of December.
Subway Surfers demonstrated a steady increase in weekly downloads and active users. Downloads rose from 4K at the end of September to about 7.6K by the end of December. Active users increased from 110.4K to approximately 145.8K over the quarter. Weekly revenue showed some fluctuations but ended the quarter on a high note at around $519.
Lords Mobile: Last Rise of Qin showed consistent performance in weekly revenue, with a peak of around $22.3K in the week of December 20. Downloads increased significantly towards the end of the quarter, peaking at around 6.9K in the week of December 20. Active users also saw a steady increase, reaching around 11.6K by the end of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.